>>....Beryl....

-> Unreal Engine 4 Programmer / Generalist

-> May 2015 - August 2015

-> Player Character Programmer


-> My Job on the Project:
    + Character Programmer
    + Implemented Spawn Algorithm

    + Designed Psuedo AI into Spawn Algorithm

    + Implemented Power Ups and Object Interactions

    + Removed bugs both in c++ Source and the custom blueprints


-> Project was a study into mobile games and spawn algorithms in Unreal Engine 4

-> Video of some gameplay can be found here

-> Video is on my personal Youtube Channel


-> An old demo can be downloaded here from my google drive


>>....Past Projects....

>>....Bit Stream VR....

-> Programmer and Designer

-> December 2016

-> Player Interaction, Gameplay Programming, Designing



-> Quick Overview:
  + Player Interaction Models and how objects are handled

  + Player Haptic Feedback
  + Gameplay Programming and Designing of the game


-> More Information Can be found here

-> You can download a demo through that page




>>....University Project: Depth Search Tic Tac Toe AI.....

-> C++ 14 Programmer

-> March 2015


-> Role on Project:

    + Create 3 Different versions of a Tic Tac Toe AI

    + Allow the AI to use a depth breadth search for determining
      the next best move

-> A demo of this project can be downloaded here through my google drive


>>....Caligo....

-> Mid-Level Programmer

-> September 2015 - February 2016

-> Player Character Programmer and Learning AI Programmer


-> My Job on the Project:
    + Character Programmer

    + Implemented Player interaction system

    + Designed and Created Emilia Learning AI System

    + Wrote Services to allow the AI to interact with the game world

    + Exposed features to the Unreal Engine 4 Blueprint system

    + Removed bugs both in c++ Source and the custom blueprints


-> Project was cancelled in February

-> Video of one of the AI learning tests can be found here

-> Video is on my personal Youtube Channel


>>....Tuebor....

-> Mid-Level Programmer

-> May 2016 - September 2016

-> Player Character and Character Ability programmer

-> A more indepth description can be found here


-> Quick Overview:
    + Character Programmer

    + Character Ability Programmer

    + Created Tools for Departments to help with their production cycles

    + Wrote Services to automate Vfx and Sfx removal from a player character

    + Exposed features to the Unreal Engine 4 Blueprint system

    + Removed bugs both in c++ Source and the custom blueprints


-> Project was Greenlit on Steam for PC, Mac OS, and Linux

-> Can be found here on steam 


‚Äč‚ÄčNicholas Mallonee 

>>....Past Project Gallery...

-> The full Gallery can be found here

>>....Caligo VR....

-> VR Programmer and AI Programmer, Contractor

-> December 2016 - Present

-> Player Interaction, Player Movement, and AI Programming



-> Quick Overview:
  + Player Interaction Models and how objects are handled

  + Player Haptic Feedback
  + Player Movement Programming and Ai Programming


-> More Information Can be found here



>>....Immersive Entertainment....

-> Gameplay Programmer and Virtual Reality Programmer, Contractor

-> Sepetember 2016 - December 2016

-> Player locomotion, player feedback, and gameplay programming



-> Quick Overview:
  + Player Locomotion Programming and how players move in a game space

  + Player Feedback Programming
  + Gameplay programming, hooking up art to code assets.


-> The Companies web site can be found here

-> More Information on what I did can be found here



-> This is a list of all projects I have worked on in the past

-> These are both professional and non-professional projects

-> Code samples from any of these projects can be sent on request

-> The Gallery Overview is a page of screen shots from each project.

-> Below is a running list of each project .